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Introduction to Animation
CHARACTER
CONSTRUCTION
Step
1
First begin with a LINE OF ACTION (1). Keep
it loose; it will help give your character a sense of movement and
attitude.
The LINE OF
ACTION should always be active. Avoid vertical lines -- they
are still and can make your character wooden.
Try a sweeping
curve, a diagonal or horizontal LINE OF ACTION.
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TIP:
Use
your whole arm to draw instead of just your wrist.
Step
2
Add some SIMPLE
SHAPES to the LINE OF ACTION. Think of these shapes as three
dimensional, i.e., as FORMS with depth (2).
TIP: Add axis lines
like a wire frame to help you see the dimension.
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Step
3
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We now need to
build some STRUCTURE in our character. Draw simple lines
for the structure of the arms and legs (3).
TIP: The hips are always
attached across from each other and they are always opposite each
other. If one is forward, the other is back. If one is up, the other
is down.
TIP: Draw the structure
lines for the arms off the top of the ball. Unlike the legs, the
arms are independent of each other.
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Step
4
Create forms around the
line of structure for the arms and legs. Most of the time you will be
using cylinders (4).
TIP: Experiment with different shapes of cylinders (4a).
Curved lines against curves or, better yet, curved lines against straight
lines form more dynamic and interesting shapes
Step
5
Know which direction
the cylinders face (5).
TIP:
The
neck is always on the front side of the body and not on the top of the
shoulders (5a).
Step
6
| Finally, hang the clothes
over the forms. The details are the last elements you add to a character
design (6).
TIP:
Work
RUFF and LOOSE; it will add more action attitude and
spontaneity to your designs.
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Review
KEY POINTS
- Start with a
LINE OF ACTION.
- Add SIMPLE
SHAPES.
- Define the character's
STRUCTURE.
- Add the FORMS.
- Finish off with
the clothes, fur, etc.
- Details are
added last.
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TIPS
- Play with lots
of designs.
- Keep it RUFF
and LOOSE.
- Use Proportion
and exaggerate the LINE OF ACTION and SHAPES.
- Play some more
and have fun!!!
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