There's a lot more to making your photos look old than adding
some sepia tone. Today I'll show you how to give your photos an antique
look in Photoshop. You'll need a few graphics to begin: a
base image, grunge.jpg,
water.jpg, and cracks.jpg.
Right-click each image and save it to your hard drive to follow along.
Now let's walk through the steps layer by layer.
Start by opening your base image. Create the layer you'll use to
add a vignette. We could do it to the original background, but we
don't want it to be permanent.
- Create a new layer by clicking the New Layer button on the Layer
Palette.
- Select All by pressing Cmd or Ctrl + A. This will select the
entire image edge so we can stroke it.
- Click Edit and select Stroke. Set Stroke to 20 pixels, Color
to black, and Location to Inside. This draws the core stroke around
our image and builds the vignette.
- Click Filter and choose Guassian Blur. Set the Radius to 20
pixels and click OK.
- Press Cmd or Ctrl + D to Deselect and soften our edge.
Using an adjustment Layer lets you make changes to the image without
committing to them permanently. You can always go back if you don't
like the results.
Antique coloring
- Add a Hue/Saturation adjustment layer.
- Set the Layer to Colorize. Set Hue to 40 and Saturation to 40.
Adjust lighting
Increase the contrast and lighten the black areas to make it look
more like an old photo.
- Add a Levels adjustment layer.
- Set Black Input to 18 and White Input to 165.
- Set Black Output levels to 90.
Put color back into the photo
- Duplicate the Background layer by dragging it onto the Create
Layer button.
- Drag it above the adjustment layers. Now we can use our original
layer to subtly add some of the color back into the image.
- Set the layer to Color and its opacity to 30 percent.
This mode will only affect the color of the image below the layer.
Lowering the opacity decreases the effect.
Add film grain
We're now making a grain layer. By keeping it on a separate layer,
we can make changes in the future.
- Create a new layer.
- Click Edit, choose Fill, and choose 50% Gray from the Use drop-down
menu.
- Set the transfer mode to Overlay. Overlay is like Multiply and
Screen mixed together. Gray doesn't change, colors lighter than
gray get lighter, and colors darker than gray get darker.
- Click Filter, click Noise, and choose Add Noise.
- Set the Amount to 400 and select Guassian and Monochromatic.
It looks too grainy, but we'll fix that in a moment.
- Set the Layer Opacity to 10 percent. You'll see a more subtle
film grain effect. The key to good Photoshop effects is subtlety.
- Create another layer, fill it with gray, and set the blending
to Overlay. Here we go again.
- Click Filter, click Sketch, and choose Reticulation.
- Move the Density slider to 12, the Foreground slider to 40,
and the Background slider to 5.
- Set it to Vivid Light. Vivid Light is like Overlay, but it lightens
and darkens by manipulating contrast.
- Lower Opacity to 7%.
Get it dirty
Grunge maps are great tools for adding organic detail that would
be hard to paint by hand.
- Open grunge.jpg.
- Select the Move tool and Shift and drag it into the picture
file.
- Invert the layer, set it to Linear Dodge, and lower its opacity
to 25%.
Linear Dodge uses the layer to lighten the image below through
brightness control.
Create water damage
- Open water.jpg. It's a quick way to add real water damage to
pictures.
- Select the Move tool and Shift and drag it into the picture
file.
- Invert the layer, set it to Color Dodge, and lower Opacity to
35%.
Color Dodge uses the layer to brighten the image below via contrast
controls.
Crack it up
It's time to make yet another Gray layer to add cracks.
- Create a new 50% Gray layer.
- Open cracks.jpg, also from dvGarage's Surface Toolkit, and hold
down the Shift key while you drag it into the picture.
- Open the Channels palette and drag the Blue color channel to
the Create Channel button. Since our photo is black and white,
any channel would work, but we'll need this alpha channel for
the next step.
- Turn off the Cracks layer. We'll bring it back in a moment.
Final lighting and texturizing
- Select the new 50% Gray layer.
- Click Filter, click Render, and choose Lighting Effects. This
plug-in helps you simulate lights.
- Set the Light Type to Directional. All the light will seem to
come from a single direction (source) such as the sun.
- Move the Light source to the top left. Move it around until
the gray remains the same when clicking Preview. We don't want
to change the overall brightness. We just want to define a direction.
- Set the Texture Channel to Blue Copy. The texture channel creates
a bump map with the black-and-white information in the selected
channel.
- Reduce Mountainous to 6 to make the effect subtler.
- Change the Layer Blending to Overlay and lower the Opacity to
60% to blend the bumps into the scene.
- Turn the Cracks layer back on. Invert the layer using Cmd or
Ctrl + I. Set it to Screen and Opacity to 60% to highlight the
bumps just a little.
We're finished. |