"Finding Nemo" is a huge hit so I thought it would be fun to teach
you how to reproduce an underwater scene in Photoshop.
- Start with an image with rocks in
the foreground to serve as the ocean bottom.
- Using the Hue/Saturation control (Image > Adjustments >
Hue/Saturation) push the Hue slider all the way to the left.
Push the Saturation slider slightly to the right.
- Create a new layer.
- Choose a dark blue for the Foreground color and a bright blue
for the Background color.
- Use the Gradient Tool to make a gradient with the light blue
at top and the dark blue at the bottom.
- Apply the Glass filter (Filter > Distort > Glass) to
the layer with the gradient. Push the Distortion and Scaling
all the way up. Click OK.
- Zoom out so you can see the gray work area around the image.
- Choose Edit > Transform > Distort to get the Distort
function. When Distort comes on, you will see handles at the
four corners and one handle centered on each side of the image.
Grab the center handle at the bottom and raise it up to about
the halfway point in the image.
- Grab the upper left handle and drag it out to the left of
the image a couple of inches. Grab the handle at the upper right
and drag it out to the right. Press Enter to execute the distortion.
- Create a layer in between the Background and the layer with
the gradient.
- Set the Gradient Tool to Foreground to Transparent. This is
done in the Options Bar for the tool on the upper left, icon
with the colored gradient visible.
- In the new layer create a gradient that connects the bottom
of the layer with the top of the water and flows down into the
scene.
- Now we will create the particulate matter that floats around
in the ocean. Create another layer and fill it with black. Make
sure this layer is at the top of all the other layers in the
layer palette. Add a little noise (Filter > Noise > Add
Noise) in Monochromatic and Gaussian mode.
- Blur the noise (Filter > Blur > Blur More).
- Choose the Levels control (Image > Adjustments > Levels).
When the dialog box appears, you will notice a high hill towards
the left (dark tones) in the Histogram. Push the black slider
in to line up with the point where the hill hits bottom on the
right. Bring the white slider in towards the black just enough
to expose some of the noise. Click OK.
- Set that layer to Screen Mode and reduce its opacity.
Shafts of light
We will now create the shafts of
light penetrating the water from above. Make sure you are still
zoomed out to display gray work area.
- Create another new layer. Choose the Polygonal Lasso Tool
and set the Feather to a large number such as 20. Select a tall,
thin cone shape and fill it with white. Bring down its opacity.
- Duplicate the layer with the shaft of light and skew it slightly
(Edit > Transform > Skew). Move this new layer away from
the original shaft of light so that the top of the shaft is
close to the other. Change the opacity for this layer so it
looks different from the other. Duplicate these steps a few
times.
- Add some fish from some other image or create your own and
you're done.