Stained Glass Window Tutorial for Bryce
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STEP
1 - FINDING AND USING THE RIGHT IMAGE |
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The
correct way to find and utilize a religious stained glass
window is to ask the church minister if you may photograph
the window, and then leave a donation to the church. You will
find doing this is much more rewarding.
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STEP
2 - MONOCHROME JPEG IMAGE |
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You
will need an image of a stained glass window, or similar image
you created yourself. Open the image in your favorite Art
program (I used Photo Impact 6.0), and change the image to
black and white (Monochrome).
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STEP
3 - INVERT MONOCHROME JPEG IMAGE |
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Once
Monochrome, Invert the Image so that it is like a photo negative,
then save as a transparency…. Placing the word Trans in the
name usually does the trick.
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STEP
4 - CREATE 2D SURFACE |
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In
Bryce, Select the 2D object. Select the square or circle depending
on the shape of the window being created. Then size it to
the shape and size similar to the image. This can be done
after the images are applied to fine tune the window.
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STEP
5 - APPLY JPEG IMAGE TO 2D SURFACE |
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Click
on the 2D object, and press the (M) materials editor. Select
Diffuse, and Ambient in both places as shone above. Select
the "Image Texture button", and then the "Texture Source Editor"
button. Select an empty box at the bottom and load the desired
Image.
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STEP
6 - APPLY INVERT MONOCHROME JPEG IMAGE AS TRANSPARENCY
(OPTIONAL) |
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Select
Transparency from column B, and the select "Image Texture"
button, and then the "Texture Source Editor" button as before.
Select an empty box at the bottom and load Monochrome Jpeg
Image.
Then Select Copy from the first window and Paste to the second
window.
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STEP
7 - ADJUST SETTINGS TO ACHIEVE THE DESIRED LOOK |
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Make
Adjustments to your settings as needed. Transparency may remain
at zero. This still gives a slightly transparent look. The
higher the transparency the more diminished the color and
detail. Raising the Ambience will increase the color, and
create the illusion of light on the other side of the window.
Bump Maps may be added, but should only be considard for extream
close-ups.
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