Creating a scene with Bryce 5 and Poser 4
Getting Started in Bryce 5
Part 1: Creating a scene in Bryce 5
Part 3: Importing the figures from Poser 4
into Bryce 5 and making the finishing touches
Part 2: Creating two figures in Poser 4.
Before you start, you'll need a copy of Poser 4. MetaCreations
has a free trial version of Poser 4 on their website. Although Poser 5 is the latest
iteration of the Poser series, we'll be using Poser 4 since there's
a trial version available.
- Open Poser. By default, you'll a pretty nondescript male figure
standing in a neutral pose. We'll create two figures with Poser
but I'm going to be moving pretty quickly and won't be explaining
as much since we already laid the foundation in the previous lesson.
- Just a quick introduction to Poser: The camera views are located
on the left of the screen. Editing tools are located directly
above the document window, while the object and figure selections
are found by clicking the flippy arrows directly under the document
window. Attribute modifyers are located at the right. These modifiers
are slider bars that you can click and drag in either direction
to change the value OR you can simply click on the value and enter
a new one. The libary is accessed by clicking on the abacus looking
thing on the far right.
- Click on the library at the right and select Figures. If People
are not already being displayed, select People from the flippy
arrow menu. Notice that there are plenty of other figure libraries--
including a library for animals, robots, and even just clothing.
But we're just interested in the People library right now.
Select the 'Casual Man'
Two message boxes will come up--just click on OK to both of these
without checking any checkboxes.
- Now you'll have a bald boxy looking guy in your document window.
We're going to tweak his body to make him look more natural. Close
the library so we can get to the attribute modifiers.
- Remember the three axis that we worked with in Bryce: X, Y,
and Z? We'll be using those here too. When you want to make changes
to the width and depth of an object, you'll change the xScale
and zScale. When you want to change the height, you'll change
the yScale. Ok, we're going to bulk this guy up. And it's a lot
easier that using steroids and spending two hours in the gym everyday!
Click on his chest.
- Under the attributes, change the xScale & zScale to 105.
Make sure that you don't increase the yScale! We want to make
his chest bigger but not taller.
- Next, let's make the same changes to his neck. Change the xScale
and zScale to 105.
- Click on his right shoulder. Since he's looking at you, his
right shoulder will be on the left as you're looking at him.
We have to handle arms are a little differently. Their dimensions
are calculated as if the arms are straight out from the sides.
So, we'll be changing the yScale & zScale and leaving the
xScale alone so we don't make the arms longer.
- Make the rest of these changes:
Your guy should now look like this:
- Let's give him some hair! Click on the library tab again and
this time choose Hair:
I'm selecting Male Hair 2. Notice that the hair is applied to
his head. If we had changed his height or altered his head, we
would have to make modifications to the hair but we don't have
to do anything this time. Click on the barely visible head under
the camera controls to view the head up close.
You can use the trackball if you'd like to look at the hair from
- This guy needs to have some sideburns. We want him to look like
a 80's brawler, so we need some hefty sideburns. Go back to the
library and choose Props. Select sideburns.
- Rotate the trackball so that we can see the side of this guy's
head. Notice that the sideburns don't quite fit. Click on the
color tool at the top that looks like a paint bucket. Click on
the sideburn. It wil bring up the color palette. Click within
the main hair to get a sample of the hair color there. The colors
match now but the sideburns and hair aren't even with each other.
Under the attributes, change the xScale to 104 and the Origin
Y to 0.735. This will make the burns come out from the head more
and line up with the hair line.
- We won't worry about the eyebrows for now. You can use the color
tool to color the eyebrows now if you want though. Click and drag
on the camera selector until you get the man holding his legs.
This will bring us back to the camera view from before.
- Go back into the library. This time, choose the Poses section
and select the Sports sets.
Choose "Put your dukes up!"
- Ok. Our first character is done. We'll be using this same pose
for the second character but in reverse. Save the composition
by Selecting File>Save from the top menu or by pressing Ctrl-S.
- Now select File>Save As from the top menu and name the composition
something other than what you called it before. We're creating
a second figure from the work we did on the first figure.
- Select the Figures library again, making sure that you have
the People set. Choose Business man this time.
Make sure that you don't check any of the checkboxes as you OK
through the two message boxes.
- Select the hair library and choose Male Hair 4, which is a ponytail.
You guy should be looking like this:
- Let's give this guy a scowl. Select the Faces library and choose
the last face named upset. Great!
- Now, we need to flip the figure so that he's facing the other
way. Since we want to have our 80's brawler fighting this guy,
we need to have them facing each other. From the top menu, choose
Figure>Symmetry>Swap Right and Left.
- Move the camera around so that you can see him from the other
side and we are finished with Part 2. Make sure that you save
Continue to Part
3: Importing the figures from Poser 4 into Bryce 5 and making the