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STEP
1 - SETTING UP THE SCENE |
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Select
Sky & Fog. Click on the Sky Options inverted triangle
and select Atmosphere Off. Drag over the Haze picture and
reduce the value to zero.

Figure 1
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STEP
2 - SETTING UP THE GROUND PLANE |
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Select
the Ground Plane and click on A to bring up the ground plane's
attributes box. Enter the four numbers highlighted in red
for position and rotation.The ground plane will now be in
the distance and facing you. We will apply the galactic texture
to the vertical groundplane.

Figure 2

Figure 3
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STEP
3 - THE MATERIAL EDITOR |
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Click
on M to bring up the Materials Editor. In the colour section
click on DIFFUSE and AMBIENT in column A as shown in Fig4.
A randomly selected material will appear.

Figure 4
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STEP
4 - LOADING THE MATERIAL |
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In
this case TechnoD24 appeared. Click on the button after the
name and from the Clouds Group select Cosmics. The lower picture
shows Cosmics loaded.

Figure 5

Figure 6
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STEP
5 - EDIT THE TEXTURE |
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Click
on the pale green button shown highlighted in Fig7 to display
the Edit Texture panel. By using the Coarse and Fine scale
controls reduce the scale to 2.0. Now exit the materials editor
and render. Add a couple of planets and you get the result
shown in Fig8. A spherical light with brightness 3 and no
fall off has been placed behind the far planet to brighten
up the background slightly.

Figure 7
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As
an afterthought I should add that you can change the colours
in the DTE and also if you use only Component 1, in the DTE,
you have a starfield that does not disappear when you anti-alias.
You can also remove the stars and just have the nebulae.

Figure 8
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