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STEP
1 - FLAME OBJECT IN TERRAIN EDITOR |
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First
you need a flame object. You can create a symmetrical lattice
and edit it in the terrain editor to look flame shaped. I
did this by creating a spiral with the high altitude in the
middle.
You can also import a picture from another program to create
the flame look. Experiment in the terrain editor to get the
look you want, but use the symmetriacal latice to get the
same shape from top to bottom.
-Actual object with red material applied.
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With
Bryce 5 you can also use metaballs. I simply resized and stacked
metaballs in such a way to look like flames.
Metaball only scale down so much. You can get a much more
detailed mesh by working at a larger scale.
Next choose a material. I used the spiked cloud material included
in bryce, with its color changed to orange.
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STEP
3 - LIGHTING THE CANDLE |
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Now
we need light! I created a radial light, and placed the source
at the bottom of the flame object (The candle with flame is
available in Renderosity free stuff).
Radial lights simulate the glow of a candle well and light
the environment around it. Change the size of the light to
get the light to cover a larger area. With the light selected,
click on the little E to edit the light.
Once in the light lab, you can edit to get the light effect
you want, I would suggest using a volume material on the light
and make it visible. This is up to you; the light will show
depending on the objects in your image and the size of the
light.
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STEP
4 - THE FINISHED CANDLE FLAME |
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Here
I have done all the above and used the light settings in the
last picture. I placed the Bryce egg(included in Bryce) with
a glass material just behind the candle to have it light up.
This process can be used to light up any object.
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