BreBru's Art Room
 
 
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  3D Text by Peter Sharpe
   


STEP 1 - GETTING STARTED
Create the text in Photoshop or your favourite painting program. All painting programs allow you to create white text on a black background.

The size of your text image should be 512x512 pixels and the text should be antialiased. Save the image in BMP format on the PC or PIC on the Mac. Try to fill the image with the text by adjusting font size.






STEP 2 - THE SYMMETRICAL LATTICE
In Bryce 3D create a Symmetrical Lattice. I've also applied a sky preset and a water plane. With the Symmetrical Lattice selected click on the E button to enter the Terrain Editor. See Fig2.




Figure 2



STEP 3 - LOADING THE TEXT
In the Terrain Editor select new and select a grid size of 512x512 and click on New. Also select Solid from the options given by the downward pointing triangle next to the colour rainbow icon.

Now select Pictures, click on Load above the left thumbnail and load your text image. Click on Load above the next thumbnail and load the image again. Now click on apply and your screen should look like Fig3. The 3D preview looks terrible but wait it will improve.




Figure 3



STEP 4 - CLIPPING
Drag the Clipping bracket UP from the BOTTOM and then drag the clipping bracket DOWN from the TOP. Your screen should look like Fig4.




Figure 4



STEP 5 - EXAMPLES, PT I
Click on the check mark to return to the rendering screen. Rotate your 3D text to a upright position facing forwards. Apply a material and render. You need to move the sun around to get a glint on metallic textures. You may also need to tilt the text backwards slightly.

Fig5, Fig6, Fig7 and Fig8 show examples. The one in Fig8 was constructed of four separate text images and Symmetrical Lattices, this allows you to place the text components in different planes for a neat effect.




Figure 5







Figure 6



STEP 6 - EXAMPLES, PT II


Figure 7







Figure 8