Learn
To Draw |
Learn
To Paint |
Photoshop
Elements |
Animation
Menu |
Art
Principles |
Art
Appreciation |
How
to Draw Anime
The magic of anime transforms tiny movements into big emotions.
Is there a "Spirited Away" inside you, waiting to be born?
This guide only shows you the tip of the iceberg, but allows you
to steam ahead without a titanic budget.
Preparation and Foundation
Instructions
• STEP 1: Follow the steps in How to Draw Manga to learn the fundamentals
about drawing and equipment. Add to your drawing kit: a light table
(or box), a registration system to keep paper in alignment (peg
bar and punch or homemade equivalent), animation paper (sturdy,
but translucent when backlit) and carmine red or non-photo blue
erasable color pencils (optional).
• STEP 2: Install video-editing software capable of compiling individual
images into movie files such as Adobe Premiere, freeware, or bundled
software like iMovie for the Mac.
• STEP 3: Anticipate audio. Unless your anime is silent, you'll
need a way to record sound and transfer it to the computer. More
complex soundtracks may require sound-mixing equipment or software.
• STEP 4: Develop a story idea, starting small. Try animating a
single action of a single character before delving into setting,
plot, sound, props and additional characters.
• STEP 5: Write a script, which can range from a few notes to a
full screenplay, depending on the project.
• STEP 6: Create a "storyboard" from your script: a visual
blueprint in comic book form. Each panel illustrates a change in
scene or action from the camera's POV. Use the storyboard to fine-tune
the plot, characters, settings and dialogue.
• STEP 7: Record a soundtrack that includes dialogue and a basic
musical score. Sound effects can be added later.
• STEP 8: Make an "animatic": scan each storyboard panel,
transfer the images to the video editor and sync them with the soundtrack
and scene transitions at 24 frames per second. This will be a framework
for previewing the anime throughout the production. It looks like
a slideshow at first, but evolves as you integrate new work.
• STEP 9: Create "model sheets" - visual references for
the characters in a variety of angles, poses and expressions. You'll
need to draw characters over and over so streamline when possible.
Repeat for all important foreground visual elements.
• STEP 10: Design basic backgrounds. Composite background and foreground
elements with the image editor to test color schemes.
• STEP 11: Sketch "layouts" that show backgrounds, camera
directions, lighting and major character poses for each shot - i.e.
very accurate and detailed storyboards. Splice the layouts into
the animatic and sync precisely with shot transitions and sound.
• STEP 12: Complete all editing now, treating the animatic as a
finished anime. When you're drawing everything by hand, you don't
want any wasted footage on the cutting room floor.
Main Animation
Instructions
• STEP 1: Sketch "key drawings" that correspond to the
main character poses for a scene, using the animatic, layouts and
model sheets as guides. Align individual drawings with the peg bar.
Analyze the scene frame-by- frame to sync drawings with action and
sound.
• STEP 2: Flip through key drawings manually to test basic motion,
adding detail after motion has been established. Use color pencils
for temporary lines. Number drawings with the corresponding animatic
frame position. Add identical registration marks on each drawing
to aid alignment after scanning.
• STEP 3: Create "pencil tests" by scanning drawings,
saving them to disk and compiling the images into short movies.
This allows you to test motion and consistency. Test synchronization
by splicing pencil tests into the animatic.
• STEP 4: Draw intervening poses ("inbetweens") after
approving key drawings. Use the light table to align elements and
registration marks. Create pencil tests. Most scenes will show one
drawing for every three frames of video. Kinetic sequences may require
more drawings, static sequences fewer.
• STEP 5: Produce "clean-up" drawings by tracing previous
drawings and adding final details. Create pencil tests. (You can
omit this step if your drawings are already clean enough or if you
prefer to clean up during the scanning process.)
• STEP 6: Repeat the main animation process for all scenes (or proceed
scene-by-scene). Splice final pencil tests into the animatic.
Ink, Color and Composite
Instructions
• STEP 1: Ink your drawings on paper or after scanning. Fuse line
art into closed shapes to aid the coloring process. Strive to ink
with a consistent line for smooth animation.
• STEP 2: Color each drawing in the image editor. Save the completed
foreground images.
• STEP 3: Draw backgrounds as described in the layouts. Backgrounds
may be larger than the video frame to allow for camera movement.
Scan backgrounds and paint with the image editor to ensure consistent
color. Save the completed background images.
• STEP 4: For each frame of animation, superimpose the foreground
elements over the background in the image editor. Use the layout
as a guide and align with registration marks as needed. Save the
composite image and add it to the animatic in the appropriate video
frame positions.
• STEP 5: After all frames have been composited and synced to the
animatic, add the final musical score and sound effects.
• STEP 6: Share your anime with the world on DVD, VCD, film, videotape
and the Internet.
Overall Tips & Warnings
• Scan drawings at 300 dpi or more and save work files in a "lossless"
format like TIFF or PSD to avoid compression artifacts. Set the
animatic movie at 720 by 480 pixels for NTSC DVD output, but keep
work files and still frames at the scanned resolution if your computer
can handle it.
• Just as natural drawings from life have few straight lines, natural
animations from life have few straight paths. Organic motion occurs
in arcs.
• Anime uses more complex images than other animation types, complicating
production. Techniques like frame rate reduction, still shots, simplified
backgrounds, money shots and limited animation can compensate where
appropriate. Inspect your favorite anime for labor-saving tricks
- they're easy to spot when you're watching for them.
• For an in-depth look at the complex art of traditional animation,
read "Cartoon Animation" by Preston Blair or "The
Animator's Survival Kit" by Richard Williams.
• Don't "green-light" a project until you've gotten positive
feedback on your story and character ideas.
• Animation is a collaborative process. Seek help from others where
you can. Otherwise, an anime project may take years to complete.
|