|  Introduction to Animation
  A 
        WALK ON THE ANIMATION SIDE:
 Animating a walk 
        can be a challenge for any animator. They become much easier when we keep 
        in mind a few important elements, such as: EMOTION, WEIGHT, and 
        strong KEY POSES. Of course these ingredients are important to 
        any form of animation - 2D or 3D.  The element we begin 
        with is EMOTION, Ask yourself...  WHO IS YOUR CHARACTER?...WHAT 
        IS HE, SHE OR IT'S EMOTIONAL STATE OF MIND?... WHERE ARE THEY GOING?...WHERE 
        ARE THEY COMING FROM?...AND WHY? 
       EMOTION affects 
        EVERY aspect of the walk. 
       The GREATER 
        the emotional weight...the GREATER the physical weight. 
       An ANGRY 
        walk should be forceful and have more weight.. A SAD or DEPRESSED 
        walk will display more weight but be more sluggish and seem closer to 
        the ground. During a HAPPY or JOYOUS walk the 
        character will seem lighter and his movements freer and further from the 
        ground. Knowing the EMOTION of the character is the first 
        step of any walk. 
        
 Some examples of 
        EMOTIONS. (Note the WEIGHT differences) 
       WEIGHT is 
        the next ingredient of a walk! Again, THE GREATER THE EMOTIONAL WEIGHT...THE 
        GREATER PHYSICAL WEIGHT 
        
 WEIGHT can 
        be shown in the FEET...LEGS and BODY. Specifically, SQUASHING 
        the FEET, the QUADRICEPS and the BELLY can add 
        greater weight to the character. Having the "weight of the world" on his 
        shoulders can be shown physically. 
        
 Once the ideas of 
        EMOTION and WEIGHT are thought out we add STRONG 
        POSING... which means THUMBNAILS! 
        
 To 
        better understand the movement...let's begin with the PRIMARY ACTION 
        of the HIPS , LEGS and FEET. 
       
        
          | The first pose is the CONTACT position. Feel 
            free to indicate the hips and to designate the left foot and the right 
            foot. Note: The HEEL of the LEFT 
              foot and the TOE of the RIGHT foot make contact. The 
              CONTACT postion measures of the stride. The left and right 
              feet are in different places on the plane. |  |  
        
          |  | The next KEY POSE is the RECOIL pose. 
            It works best as the very next drawing of the walk. It is usually the LOWEST pose in the movement. 
              RECOIL pose shows a lot of WEIGHT and IMPACT....especially 
              when it follows the CONTACT pose. |  
        
          | Note: During as normal walk, Go from the CONTACT 
            to the RECOIL in one drawing - no inbetweens or it will 
            look mushy Notice the SQUASH (WEIGHT) of the foot... |  |  
        
          |  | The next pose of the walk is the PASSING POSITION; 
            where one leg passes the other as it advances forward. The PASSING 
            POSITION or POSE can be the highest point of the walk. 
            NOTE: The right hip has rotated upward in an arc. |  IT 
        IS VERY IMPORTANT TO MAKE THE KNEE OF THE PASSING LEG "READ"!!! 
        
 
        
          | ALWAYS 
            draw a good "READABLE" SILHOUETTE Generally, the PASSING POSE shows 
              the MOST WEIGHT of all the drawings in a walk. Remember, 
              the leg moving forward has separate ARCS for the HIPS, 
              KNEES, ANKLES and TOES. |  |  
        
          |  | As the leg come forward...you can bring the FOOT 
            forward in one of these two ways. |  The next KEY POSE 
        of the walk is just the reverse of the first CONTACT POSE. 
        
 Once the PRIMARY 
        action is KEYED OUT; pencil test the KEYS and check out 
        the movements and timing. Try these timings: 
        
 NOTE: 
        The six frames and eight frames indicate the key pose plus two or three 
        inbetween drawings. 
       
        
          | ANOTHER NOTE: 
            Between the CONTACT position and the PASSING postion the character 
            will be ON BALANCE. Between the PASSING position and 
            the next CONTACT drawing the character will be OFF BALANCE. If the character is walking across the fram, 
              the CONTACT measure the length of the STRIDE - the 
              placement of the toes and heels are important. |  |   
  
        
          
            | Once the PRIMARY 
              action is tested - we can add the torso, a SECONDARY action. Avoid having the torso be too "straight up". 
                The character will become stiff. Lean the torso slightly forward. |  |  
        
          |  | During the RECOIL 
            position, bring the torso forward. |  
        
          | During the PASSING 
            position, you have two options for the torso and spine. REVERSING 
            the spine (a BODY REVERSAL) when the leg extends makes for 
            a more fluid movement. (NOTE: We will cover BODY REVERSALS 
              more in another lesson.) |  |  Next, 
        we add the character's head, another SECONDARY action... 
       NOTE: 
        You can use OPPOSITE actions to create greater flexibility 
        of the head and neck.  
        
        
 
        
          |  | The last phase of 
            the walk is the SECONDARY action of the arm swing. The arm swing is like a pendulum. The movement 
              is motivated by the SHOULDER....NOT the hand! |  
        
          | The shoulders move 
            opposite the hips. When the left arm is forward the left leg is back. 
            When the right arm is back the right leg is forward. |  |  
        
          |  | NOTE: 
            a Nice OVERLAPPING ACTION can occur by having the arm swing 
            be at it's extreme positon during the "RECOIL" position and 
            not the CONTACT position. Generally, the arm slows in and out at either end 
              of each swing. 
             Don't forget too add the inbetweens and then pencil 
              test. |  Review
       TO RECAP 
       
        Remember, the 
          most important ingredients of a walk are EMOTION, WEIGHT and 
          STRONG KEY POSES. 
        Draw out the PRIMARY 
          ACTION of the hips, legs and feet 
        Show WEIGHT 
          in the feet. 
        Draw your CONTACT 
          pose, then your RECOIL pose, then your PASSING pose, and 
          then the opposite side CONTACT pose. 
        Be aware of OPPOSITE 
          ACTIONS in the torso, head and arm swing. 
        EVERY part 
          of the body has it's own ARC.   
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