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  Murky Water
   
 



STEP 1 - CLOUD COVER
Firstly, go into the skylab and click on cloud cover.
Set everything to 0, this'll let more sunlight get into your underwater scene.




STEP 2 - THE GROUND AND WATER
Go back to the create window and insert water and ground planes. Align them up like in the image above. Select the water plane and press M on the side menu, this'll bring up the Materials lab window,





then choose which texture you want for the water plane, I chose backyard pool because it's the most transparent. Then click on the ground plane, and then click on the M, this'll bring up the Materials lab. Choose what you want for the texture





I chose mediterranian hills.



STEP 3 - ATMOSPHERE
Go into the skylab and click on atmosphere.

Fog:
Color-Gray
Density-72
Thickness-85
Base Height-11
Haze:
Color-Brown
Density-100
Thickness-50
Bacse Height-0



STEP 4 - SOME TERRAIN AND A SUN
Lastly go into the create window and insert a radial light, if you want you may click on the E in the menu and enter the light lab and mess around but that is not nessecary here. Move the light around till you like it, then slap in some terrain and your done!